Crystal Spikes - Activate to ram Abyssal Warder's crystaline fist into the ground. Crystal Spikes will erupt from the ground and within 4 seconds cover a 20m radius. They deal 570 damage to enemies within it, up to 1710 in total that cannot be warded off with the help of damage reducing abilities as the crystals are able to circumvent every buff or protective shield. Knocks back small and medium units. Only affects ground entities. Reusable every 20 seconds. (Power: 80)
Infused Breakdown - Upon dying the unit collapses into pieces that will reassemble on their own to form two large sized Abyssal Warders. If those die their remains will again form to medium sized golems each. All smaller variants of Abyssal Warder are enraged and deal increasingly more damage the longer they attack.