Elemental Balls - Every 4 seconds, unit hurls an elemental ball that deals 112 damage to enemies in a 5m radius around its target, up to 168 in total. Knocks back small, medium and large units. Gifted Radiance - Upon dying the unit will release its elemental powers and infuse them into its environment. Friendly units will regenerate 10% of their life points every second for up to 1000 life points in total. Lasts for 15 seconds. Adamant Skin - The unit takes 15% less damage.