Boom Bomb - Every 4 seconds, Artillery blows a fiery bomb at enemies that deals 784 in a 15m radius, up to 1176 in total. Knocks back small and medium units. Tainted Mine Blow - If surrounded by more than 4 hostile entities Artillery may additionally shoot mines every 15 seconds at the position of an enemy unit. After 10 seconds the delivered mine may be triggered by nearby enemies within a 12m radius and deal 1000 damage, up to 3000 in total. If not triggered the mine will vanish after 60 seconds. Life Stealer - 15% of the damage dealt by the building will repair the building and restore its life points.