Infused Disease - Infects the targeted friendly or hostile unit with a weakening disease: it loses 18 life points per second and can neither be healed nor buffed while being ill. The disease is highly infectious and may also spread among surrounding units. Every friendly or hostile unit within a 8m radius around the befallen will also catch the disease and may once again infect other surrounding units as well. Every affected target will suffer for at least 20 from the disease. Reusable every 20 seconds.