Crushed Ice - Every 2 seconds, unit hurls an icy shard that deals 186 damage to enemies in a 10m radius around its target, up to 280 in total. Knocks back small and medium units. Earth Dive - While moving around unit takes 50% less damage and knocks back small and medium units dealing additionally 175 damage to enemy units in target area, up to 700 in total. Affects ground targets only. Siege - Deals 50% more damage against structures.